The clock is ticking and right now we are wrapping up the levelbuilding.
The lighting and camera settings like depth of field, color tinting and so on still needs some of polish so that is what we will put most of our focus on from now on.
Lighting has been and continues to be a challenge to get “right”. We want the scene to be slightly dark so that the torch light can illuminate the scene better and draw the viewers eye to it since it’s an important part of the story. But at the same time we don’t want it to be pitch black since we want to show off the environment we have worked hard to create.
Right now the level is a bit too dark in some places but here are a few screenshots of the current state of the level.