Here are a few more assets! The floor panels were done a while ago but never made it into the first asset post. The floor is first made with a tileable texture of the panels with a few missing ones, I can then add the loose panels assets onto the floor for height and variation in patterns.
I’m still tweaking the metal attributes and scratches on the pillar and I’m going to add a relief to the middle metal piece going up the pillar but other than that it’s done.
The character models lowpoly (seen in the picture) is UV mapped and has it’s base normal map on it. Although due to the delays last week he is yet to be textured. I’ll wait with the texturing until I have finished up this weeks assets since I don’t want to rush though it too much.
PS. Some of Daniel Ax’s assets have yet to be implemented into the current level build so there are still a lot of placeholders in the pictures below for things that are done (like the prison bars, tables and so on)