Daniel Ax:
We’re still hard at work with the asset creation, I have for the most part finished all the furniture, right now I’m working on the torches and windows for the hallway.
Our common issue with grading in the normal maps have popped up again now and then, meaning that some assets need to have their normals re-baked. Although time consuming to a certain degree, this have also taught us a few valuable lessons about baking normalmaps and how to avoid this issue in the future.