Sunday update 8/3 -15

Since the level is going to feature two characters, it has been apparent that while one of the characters have been featured, a.k.a the Inventor, the other has not. That character is the main character, the Robot.

For the Robot, a basemesh was created in Maya that was later exported to Zbrush for details and texture with polypainting. The highpoly was then exported to Xnormal where a normal and diffuse texture was created, with clean-up in Photoshop and creation of specular map.

Robot_nontextured Robot_textured

Rigging and animation was done as well for both subjects. The Robot has two animation sequences, walking and an idle. The Inventor has only one. Rigging was done in Maya.