Production Update

We had to make¬†big changes to the whole project earlier this week due to feedback which included the rebuilding of key aspects, which meant that we had to rearrange our schedule to accommodate for fewer¬†animations, no voice-acting and more focus on asset creation and environmental immersion. This meant that this week’s focus have been on creating basemeshes for all the assets that will be present in the final level as well as modelling the characters, mainly the main NPC a.k.a Inventor:

Inventor Inventor2


Basemesh images:

Book_Shelf Cooffie_Table Couch Drafting_Table Walls_Balcon


The next step is to take the basemeshes into Zbrush for normal map creation through addings details such as wear-and-tear.



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