It’s time for milestone 3. Which means the project should be done. Well here’s the work so far:
Here is the original model
IceCube reads the obj file and loads it into voxels.
And the model exported from voxels to vertices, opened in Blender.
Saves in a .obj file and a texture file. The texture file is simply a line, and the uv says which pixel to use for its colour (this ‘line’ below is actually the texture file for the model).
The conclusions, presentation and the runnable .exe file (as well as the source code) can be found in the MS3 folder.
Post mortem is for next week (MS4)