Welcome to our blog!
The first stage of planning has begun. A new blog post will come in a few days. with the details of our plans.
Project plans so far:
We will create a voxeliezed graphics engine. The said engine will render a terrain with voxels. The level editor can create and modify the terrain and later to be saved and loaded.
An exporter to export our level to a polygonal wavefront obj file. The obj file should be able to be opened with Blender and Maya.
The graphics engine should handle lightning, shadows and textures.
The voxels should be smoothed to avoid making it look so blocky.
Level editor features:
Add light position.
A paintbrush with different size that can add and remove voxels, and apply textures to voxels.