The space enviroments are almost finished, there are just some rendering and final tweaking left to do. Not all the frames of the planet layers are rendered from Maya yet, but the overall look of the planet are about done.
Planet, clouds, atmosphere and moon.
All of these parts got almost identical pipeline for the scripts.
I used flat diffuse footage of all the elements and used the Position to Mask gizmo with the world position channels to relight the rendered footage.
I chose to use the relight method to be more flexible and get more control of all the lights if something needs to be adjusted.
Aurora Borealis/Northern Lights
I made the northern light footage in After Effects. I began with creating a black solid layer and applied the effects Fractal Noise, Levels, CC Light Burst 2.5 and Tint.
By modifying the effects attributes I managed to to get a pretty desent look.
Watch the breakdown below.
When I was done with the desired effect and animation i duplicated the layer and gave it a purple tint and applied a screen operation. By using two layers with green and purple colors I could do some final adjustments to get some purple tints in the green colors.
I Applied the Northern Light footage to a sphere in Nuke and removed unwanted parts with a roto.
To enhance the look of the Aurora I used my IDist_Noise Gizmo i created earlier with some scripting help from Anton Stattin. The IDist_noise gizmo are a gizmo that contains the IDistort node and other nodes that is useful and userfriendly controls.
I used the particle system that nuke have to generate space- obstacles and dust.
I used the framehold node to prevent the particle emitter to burst out unwanted particles.
As usual feel free to give us some feedback and comments.
– Aron Strömgren