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All posts for the month March, 2015

About the video and delivery.

The third milestone and the proposed final was today.
We didn’t succeed to finish all the animations and render everything in 1080p for this milestone. We did unfortunately fell some days behind to our schedule, mainly because our spaceship took a bit longer than we planned, our concept lacks a lot of information of all the angles and the time to figure out all the angles made us to fall behind our schedule.
We did also received wrong information about this milestone, we were told that this milestone were more of a progress delivery then a proposed final, so we didn’t get the correct info until the beginning of this week.

We did at least manage to render our something for the milestone.

The Presentation.

The presentation went well, our teachers and the spectators had a good understanding of our low quality delivery and we did receive some good feedback.

The feedback we received was:

  • Fix or skip the blue atmosphere on the planet landing site.
  • Fix more realistic grading of the space scene, mainly the spaceship.
  • Final grade everything.
  • Add more breakdowns in the presentation.
  • Make sure to finish the animations and the renders.

We did also receive some good and realistic feedback from our fellow classmates afterwards.

Which was:

  • Space scene:
    • Over exposure space background.
    • Too big stars and too much going on.
    • Fix the northern lights – to sharp, skip the pink/purple hues and decrease the motion.
    • Decrease the motion of the planet.
    • The engine effects are too sharp.
    • Make the engine start when the spaceship takes off.
    • Add more depth to the moon.
  • Planet environment:
    • Remove the mist/ heavy atmosphere.
    • Increase the color scale.
    • Decrease the exposure of the sky and keep it simple.
    • The mountain silhouettes are to sharp, replace with softer mountains.
    • Too much blue colors.
    • Fix the effects of the spaceship landing, not dynamic enough.
    • The northern lights are too big and have the same problems as the space scene.
    • The space suit need to be more visible and not be that bright.
    • Fix the animations of the suit.


Conclusion.
Mathias and I have talked about the critics and feedback we received and made up a plan of how we will fix it until next week. We are optimistic that we can fix all of these good comments until milestone 4.

As usual feel free to give us some feedback and comments.
– Aron Strömgren

Spacesuit_Shading

The shading on the spacesuit is pretty much done. Some minor fixes and adding some details will be made before we are looking to start rendering. My goal for the materials has been to keep a balance between cloth and still have it look sturdy and treated to withstand some wear and tear. I have also tried to use as much brushed metal as possible since it gives somewhat of an older look and keeps it from looking to much futuristic.

The cockpit scene are about done.
We are currently waiting for the render of our main character that will be integrated with the scene.
The camera of this scene will be a point of view from the eyes of our astronaut.

Cockpit3

Breakdown

cockpit_NukeScript

Nuke Script

3D objects:

All geometry of the cockpit are modelled, Uv mapped, shaded and lighted with Maya, exported as fbx and the imported into Nuke. I tried to light up the entire scene within Nuke, but the lights and shadows within nuke are not that accurate and does not support secondary bounces.
To be able to get a proper shading, lights and shadows into Nuke I baked the lights in Maya into a texture and applied it to the models within Nuke.

Cockpit_Breakdown1

Nuke 3D Scene

Cockpit_Breakdown2

Nuke 3D Scene

Control Panel Screens:

The screens of the control panel are all created with Photoshop and saved as psd files.
In Nuke I break out the layers, graded everything and animated the parameters with a couple of expressions. To integrate the control panel screens with the rest of the cockpit I created some planes in Maya with the correct position and UV-mapping and imported it into Nuke and applied the Control Panel screens as a texture.

Window Reflections:

I first tried to generate the glass reflections in Maya by recreating the nuke scene, the entire scene looked almost identical to the one I have in Nuke. All the reflections on the window turned out all weird, there was a lot of unwanted artifacts and the result were not even close to what we wanted.

To get around this problem I managed to create the reflections in nuke.
I used a node located a bit down in the node tree, flipped it upside down and projected it into to the window. Then I used the grid warp node to get the projection to match the shape of the window.
To add the final touch I blurred, graded and used a roto to fake the fresnel effect.

Space View:

The space view are the same scene as the space scene(scene 2) but with some modifications of grading, positioning and of course  without the spaceship moving towards the planet.

 

As usual feel free to give us some feedback and comments.
– Aron Strömgren

Spacesuit_WIP

The Modeling of the spacesuit is now nearly finished, only smaller parts and details is left. I have started texturing on the cloth parts and most of it is finished. Whats left is baking maps, shading and making materials for the parts that will not be textured. The scenes with the spaceship is nearly finished rendering and hopefully the spacesuit will be finished in time so that we can continually render until our proposed final.