Your browser (Internet Explorer 6) is out of date. It has known security flaws and may not display all features of this and other websites. Learn how to update your browser.
X

Archive for January, 2015

Blog 27/01

27/01-2015

The required paperwork for milestone one are done, which includes the project plan and our time schedule. They can both be found under the MS1 in the Milestone section.

We have started our usage of Redmine yesterday, Monday the 26/01, which is a system of handling tasks relating to the project.

The graphic artists have worked on concepts, which is nearly done and they will soon go on to start modeling the characters.

TOCKFORS

The programmers have started to set up the necessary components for a project with multiplayer. They had a little setback on the mulitplayer front but are now back on track.

Also, they are now able to place “traps” in the demo level.

 

project start

The Cryptid

During this project we are going to make a playable game demo. The project itself is focused on game production and is composed of all the steps that goes in to game development.

The text below is from our high concept

“The Cryptid is an immersing first person multiplayer game. Three players takes the roll of a team of experienced paranormal investigators investing a case of a child spirited away. Co-operating they have to advance through an abandoned house, finding a way to rescue the child without perish under the wrath of the spirit residing there in. The last player takes the on the roll of the child, lured in to the astral plane. With the physical world distorted and twisted the investigators appears like horrific, threatening creatures and forcing the child to fight for hir safety, using whatever childish methods ze can conjure up, like trip wires and buckets o’ water traps.”

The full high concept document can be reached in the MS1 link from the sidebar.