In this two month long project I’ll create a short vfx sequence with a full cg character.
Here is three early concepts I created when trying to figure out the look of the creature.
Here is the pipeline I’m going to use, at the moment this is also how my rig scripts wants things to be. I’ll use my own tool “bulldog manager” to publish and keep track of all my assets. It will rename my files, so my rig scripts can pick up the latest assets and build the rigs. Feedback and thoughts are welcome!
For my deformation, skinsliding and skin wrinkling I could use mayas ‘cMuscles’, but insted of using that I’ll do it with nCloth in combination with psds and joints. And hopefully get better results then with cMuscle.
nCloth will make the muscles interact with each other and the bones, I’ll then use a fascia layer that will tighten the muscles and give me some sweet skinsliding.
And last a skin layer with self collision so I get some nice dynamic wrinkles, with the aim to create a nice rat-like skin.