At the moment I’m caching out some breakdowns on my muscle system, the rendering is now done and most of the composition. What I’ll need to do is to create some particles for the atmospheric effect.
meanwhile I have been looking a little bit at fabric engine and mayas plugin Splice.
I managed to recreate my “flex expression” to a splice node, which is pretty convenient.
It’s kinda simple, a set value (min – max) triggers when the input transform is changing speed fast. So if something is going in one direction then suddenly speeds up or change direction or something that would make the nCloth behave weird the value triggers.
I plugged the .output value into the color of the sphere in this example..