Final Cache

Here is the final cache. I combinded everything in a seperate scene with the wrap & blendshape deformer. Then I used the cache as a rigid and simulated my nCloth.
I’m almost done rendering out everything in 1080 resolution, with all the different passes. What I want to do next is to composite everything and start making a breakdown, it would be nice to have another “breakdown shot” that shows the muscle system better etc.

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