Final shading is getting there!
Still a few things to be done but more or less the final look.
A bit of the shading progress so far!
Roughness, diffuse and mask maps are on the first passes.
We’ve divided the work so Salvo is creating the maps in Mari, so I can focus on the shading alone in Maya. We’ve also been using Hexels to create some of the patterns on the fingers and black rubber. (http://hexraystudios.com/hexels/)
Everything is setup so we can easily adjust how much dirt and scratches we want.