Final shading is getting there!
Still a few things to be done but more or less the final look.



A bit of the shading progress so far!
Roughness, diffuse and mask maps are on the first passes.

We’ve divided the work so Salvo is creating the maps in Mari, so I can focus on the shading alone in Maya. We’ve also been using Hexels to create some of the patterns on the fingers and black rubber. (

Everything is setup so we can easily adjust how much dirt and scratches we want.

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