Even though our project struggled with major setbacks and problems we still manage to deliver in time, here is the final version!
The animation is coming along, we used motion capture for the basic block-in and then polish it. We had to key animate booth the face and hands for our characters from the ground up. We want to thank Anton Stattin how not only provided us with one of his script’s but supervised us during this step. The script automatically crated a facial rig, the only thing we needed to provide was 50 individual blend shapes. This made the rigging and animation process a lot faster.
We were also supposed to start rendering at this point but no lighting, materials or textures exists.