At this point according to our schedule the texturing should be done as well as the characters, we decided to postpone the texturing and focus on the rigging, skinning and animation process instead. The reasening behind this is that the texturing proces usualy don’t contrubute to alot of problems, the same can’t be said for the rigging, skinning and animation steps.
We are still in the process of creating the charterers but we are expecting to be done with in the next couple of days . One of the major changes this week was the redesign of the monster characters head, we did this to make the facial animation easier and more expressive. We also did some more render tests and are now more confident that no flickering will occur.