The Factory system

Hello! Here is another walk-through/overview of another engine system. This one will be focusing on the Factory manager and how it interacts with the properties and enteties of the engine. The…

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Blueprint system

The blueprint system is designed to provide developers with a quick and easy way to make a “blueprint”(a standardized setup of properties and attribute values) for an entity. These blueprints…

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How To Level Editor

The leveleditor can be found in: ..\SolKraftEngineSRC\bin\LevelEditor\ It needs to stay in this location since it uses its location to get engine core properties.   Launching the .exe file, will…

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The GUI

There have been some issues with the development of the GUI since the intended library we were going to use decided that it wouldn’t work with our rendering solution. And…

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The Render engine

Hello everyone! This post is intended as sort of a a walk-through/overview of the render engine used by the Solkraft Game Engine(it will not contain a section on rendering the GUI,…

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Level Editor Update

Entities which require collision boxes/circles (Entities with Physics Property) now have a editor specific for just that. Adding, removing or reshaping collisions boxes/circles