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About the project

The goal of this project is to implement and examine new shading techniques. I will be implementing Tiled Forward as well as Tiled Deferred Shading in an effort to increase my knowledge about rendering and learn about new and emerging techniques. I will be comparing the techniques and see whether any improvements can be made.

The end result will be used as a basis to develop my own game engine later on but this project can also be used by others to learn about the techniques.

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