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Bug fixed

After some careful debugging using ApiTrace and gDEBugger the bug was finally traced down and eliminated, as it turns out there was just a simple texture management problem that wasn’t as thought out as I thought it would be. This in turns explain why only one framebuffer malfunctioned, the result ¬†shown below still isn’t very pretty but I’m optimistic about being done with this shading technique by tomorrow night.



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