Bug fixed

After some careful debugging using ApiTrace and gDEBugger the bug was finally traced down and eliminated, as it turns out there was just a simple texture management problem that wasn’t as thought out as I thought it would be. This in turns explain why only one framebuffer malfunctioned, the result  shown below still isn’t very pretty but I’m optimistic about being done with this shading technique by tomorrow night.

working

 

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