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Archive for January, 2014

The project

As our three year run here at LTU is drawing to a close every student at the computer graphics and games development programmes have chosen a field they wish to specialize in. I’ve personally chosen to learn more about computer graphics as I find it a challenging and interesting subject where lots of skills are challenged at once. I will be looking into a technique called Tiled Forward Shading which emerged from Tiled Deferred Shading as it’s a relatively recent technique that’s been starting to get used in new game engines.

The Tiled Shading techniques aren’t particularly new, but they do offer some interesting enhancements to both Deferred and Forward shading. I will be particularly looking into the performance differences between the techniques and see if there are any areas where improvements can be made. But enough writing, time to hit that sweet “New Project” button!

My first post!

You’ll have to bear with me as I fumble around trying to customize this site to not look awful! During this project I will be investigating the tiled shading techniques and Tiled Forward Shading in particular. More information will be up shortly.