More on GPU Clipmaps
The beginning of this week has been spent on reworking the clipmaps, since our initial implementation didn’t work very well. The new clipmap system works quite a lot better than the last one. Blending between clipmap levels no longer has gaps, which is very nice.
Here’s a video of what it looks like at the moment:
Also the work on normals has continued. At the moment normal blending between levels isn’t supported, it’s the next thing I’m going to fix.
Update: normals look alright now:
However, there’s something weird about the mesh blending. I will try to find out the cause of it.
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