More on GPU Clipmaps

The beginning of this week has been spent on reworking the clipmaps, since our initial implementation didn’t work very well. The new clipmap system works quite a lot better than the last one. Blending between clipmap levels no longer has gaps, which is very nice.

Here’s a video of what it looks like at the moment:

Also the work on normals has continued. At the moment normal blending between levels isn’t supported, it’s the next thing I’m going to fix.

Update: normals look alright now:
ss (2014-02-14 at 02.50.33)

However, there’s something weird about the mesh blending. I will try to find out the cause of it.

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