Your browser (Internet Explorer 6) is out of date. It has known security flaws and may not display all features of this and other websites. Learn how to update your browser.

More on GPU Clipmaps

The beginning of this week has been spent on reworking the clipmaps, since our initial implementation didn’t work very well. The new clipmap system works quite a lot better than the last one. Blending between clipmap levels no longer has gaps, which is very nice.

Here’s a video of what it looks like at the moment:

Also the work on normals has continued. At the moment normal blending between levels isn’t supported, it’s the next thing I’m going to fix.

Update: normals look alright now:
ss (2014-02-14 at 02.50.33)

However, there’s something weird about the mesh blending. I will try to find out the cause of it.

    Leave a comment  




    Submit comment