Altered Scene

After a little bit of input from classmates I decided to alter my scene more and more. So now it is more compact. Not only will it make my workload less but it will also make the whole feel of the menu better I think.I had a little bit of trouble solving how I wanted to […]

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February 21st, 2014 by therese

Rough First Scene

So this is a sketch up of an first idea for the scene put together first in Maya and then exported in to Unity3D. Off course it’s not final but I’m feeling rather good about it. I want it to at least be in a room of sorts and portray a story in itself. I […]

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February 19th, 2014 by therese

Looking in to…

…some game menu design. So as I’m googling to find good and bad designed menus I’m not finding many tutorials that goes through the steps of making a good design choices or what bad ones to avoid. At least not in particular for a start menu in a game! I mostly stumble upon forums where […]

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February 17th, 2014 by therese

For MileStone2…

So for MileStone 2 there has been a little bit of progress. Though mostly just programming and trying to get the main functions that I really want for my Interactive menu to work. I Googled and Youtubed like crazy to find some good scripts done by others but couldn’t really find one. So as I […]

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February 10th, 2014 by therese

First Week Of Work

So this week I have barely made some small sketches for my character and then dived deep into trying to learn C++ and Java for scripting. (Programming is difficult :/). Been trying different scripts that others has made out there (camera movements, colors and other small fun stuff) and been trying to find specific ones for […]

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February 8th, 2014 by therese