Progress3Linus has been refining the head since the last post. Next up is hair and texturing!


I have been continuing work on blendshapes. Currently most notable thing I have taken a look at is fleshy eye, as can be seen in the gif above. It will help me out when creating the blendshapes I want, but as it’s at the early stages some refining will occur.

Will have to look up sticky lips aswell and add it into the mesh aswell. Most of these functions will either be implemented into the blendshapes or be used in post when I have all the animations set.

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