MS 3

This week we have been putting everything together. We have set up the rendering layers and passes, refining the facial capture to make it work with our film and finally rendered everything out. Since we are a bit behind schedule the alien needs more work. So this week we will push the last shots to the same level as the first. These shots below are the ones that are about ready for re-render in higher quality.Shot1_0201 Shot2_0355 Shot3_0500 Shot4_0553 Shot7_1054

The shots that are left is the ones with the alien, we need to make him look more believable. This is what he looks like now!progress


progress4And here we go! The textures and shading is now ready and we can now go forward in our project. Anton will take on the model and make all the blendshapes which is needed for the faceshift software and Linus will start work with the props and the space suit.


Progress3Linus has been refining the head since the last post. Next up is hair and texturing!


I have been continuing work on blendshapes. Currently most notable thing I have taken a look at is fleshy eye, as can be seen in the gif above. It will help me out when creating the blendshapes I want, but as it’s at the early stages some refining will occur.

Will have to look up sticky lips aswell and add it into the mesh aswell. Most of these functions will either be implemented into the blendshapes or be used in post when I have all the animations set.


This week, the sculpt of the head has begun and we have also taken texture references.

BehindTheScenesWe got access to a room where we could take photos for textures for our model. Therese, a classmate of ours agreed to assist us as texture reference. The room was set up with 3 lights, one on each side and one in front of her so we could get a uniform lightning on the face.

WithAndWithoutThe photos were taken with a polarizing filter on the camera which got rid of unwanted reflections and highlights. Unfortunately we couldn’t get the scene bright enough, which means the quality decreased a bit. We might end up reshooting if the quality isn’t good enough.

SculptingProgressHere is what the head looks like now. Linus will be refining and texturing it this week.