Final rush

So, last week was spent almost entirely on the bug I encountered earlier on, and everything related to that. I managed to fix the view frustum, and completed the spawning of different objects around the scene. I basically choose different points on the map to spawn clusters of trees, bushes and rocks. I did however not get much time to work on the textures, as I was supposed to do, so I’ll have to do it during this final week.

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