Back to LOD

So, after finishing my heightmap generation, I’ve been working on the level of detail once again. Before, I simply made one of the nodes have top quality, and the others had a certain set quality level as well. This worked for testing purposes, but it’s obviously not what I need for the final result. So, now the nodes will change quality level depening on the camera position. The nine nodes adjacent to the camera will have the highest quality loaded, the ones surrounding those will have the mid level quality, et cetera.

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