Here’s some progress on the SSS-shading. Switched from using the sss_fast_skin to sss2 shader in maya. It’s almost brand new and thus there’s almost no documentation on it. Lots of testing, lots of trying out values at different settings.
And here’s the dude as he is right now. The entire rest of this week is dedicated to blendshapes and applying the mocap to that. So I’m leaving him at this for now.
But hopefully I’ll have a short clip of him doing some basic movement at the end of the week.