Taking it a step further


Hi poly garden gnome
62 Images

Align: 3 Min
Build dense cloud:
Building mesh:
Removing unwanted geometry: 2 Min
Building texture: 1 Min


Lo poly garden gnome

Retopo (Maya): 42 Min
UV mapping: 17 Min
Bake (Diffuse): <1 Min


Enhanced lo poly garden gnome

Bake (Diffuse, cavity, Ambient occlusion, Normal): 3H, 14 Min
Enhancements: 8 Min


Hi poly paper skull
51 images

Align: 9 Min
Build dense cloud: 38 Min
Building mesh: 12 Min
Removing unwanted geometry: <1 Min
Building texture: 1 Min


Lo poly paper skull

Retopo (Zbrush): 3 Min
UV mapping: 12 Min
Bake (Diffuse): <1 Min


Enhanced lo poly paper skull

Bake (Diffuse, cavity, Ambient occlusion, Normal): 3H, 6 Min
Enhancements: 10 Min


Hi poly gnome
58 Images

Align: 3 Min
Build dense cloud:  53 Min
Building mesh: 5 Min
Removing unwanted geometry:
Building texture: 3 Min


Lo poly gnome

Retopo (Zbrush): 8 Min
UV mapping: 25 Min
Bake (Diffuse): <1 Min


Enhanced lo poly gnome

Bake (Diffuse, cavity, Ambient occlusion, Normal): 1H, 21 Min
Enhancements: 16 Min

Difference in quality and time


Instant Coffee
Occipital Skanect
Scan: 4 Min
Coloring <1 Min
Low quality mesh and texture


Instant Coffee
Agisoft Photoscan
Align: 3 Min
Build dense cloud: 2 H 39 Min
Building mesh: 8 Min
Removing unwanted geometry: 4 Min
Building texture: 3 Min
The software had problems with the glossy surface and the thin edges but the texture is of  high quality


House
Occipital Skanect
Scan: 3 Min
Coloring <1 Min
Low quality mesh and texture


House
Agisoft Photoscan
Align: 4 Min
Build dense cloud: 16 Min
Building mesh: 5 Min
Removing unwanted geometry: 2 Min
Building texture: 2 Min
Not too bad geometry and good texture quality


Green bust
Occipital Skanect
Scan: 2 Min
Coloring <1 Min
Low quality mesh and texture


Green bust
Autodesk 123D Catch
Upload: 4 Min
Create model: 52 Min
Removing unwanted geometry: 3 Min
Low quality mesh with decent texture


Green bust
Agisoft Photoscan
Align: # Min
Build dense cloud: 1 H 45 Min
Building mesh: 9 Min
Removing unwanted geometry: 3 Min
Building texture: <1 Min
High quality mesh and texture

Conclusion:
The Xbox Kinect camera + Occipital Skanect is the absolute fastest way to scan the objects. The resulting mesh and texture is of low quality and could possible work for props in cell phone games or for background objects in other games. Could also work as a base mesh to sculpt on. I will not be trying this anymore.

Autodesk 123D Catch gives better meshes and textures but the resulting mesh is always in two parts with their own texture. xNormal crashed every time I tried to bake the textures to a new copy of the mesh. The green bust had all it’s parts in one of the textures so I could use that one. It is simply not worth the hassle due to the random quality in results the software gives. Could possible work as a basemesh to sculpt on.

Agisoft Photoscan is the slowest but best software. The quality of the meshes and the textures is in it’s own league compared to the other two solutions.

I will try KSCAN3D with the Kinect, just to be sure that the bad results is from the camera itself and not the software used.

Skanect, 123D Catch and Photoscan

Use the mouse to navigate in the windows and press the Sketchfab logo in the right bottom corner to show the model in a new window (Full screen viewer).

LMB: Rotate
RMB: Pan
WHEEL: Zoom

Small house scanned With Xbox Kinect and the software Occipital Skanect.
Not much detail, low quality texture.

Scan: 4 Min
Coloring <1 Min


Small house, 46 photos. Made with Autodesk 123D Catch.
Better detail and texture than the Kinect solution. Still not looking good. The lighting conditions were not the best but that is impossible to see here since the software produced two textures and Sketchfab and display multiple diffuse textures.

Photos: 4 Min
Upload: 5 Min

Building mesh: 1 H, 24 Min

Small house, 46 photos. Made with Agisoft Photoscan.
Good detail and really good texture quality. Same lighting condition as the Autodesk 123D model since it is the same pictures.

Photos: 4 Min

Align: 3 Min
Build dense cloud: 27 Min
Building mesh: 5 Min
Removing unwanted geometry: 3 Min
Building texture: 3 Min