The wooden-look did not quite do it for me, so I removed any thoughts I had of that and used some pictures from Morocco and Thailand as reference for the set extension. I ended up with a much better feel of a warmer and “magic” climate and atmosphere. I rendered it separately with a diffuse, indirect, reflection, refraction, specular and translucence-pass as well as AO and have a pretty basic setup in maya that’s easily changable if the need arises. -There’s probably a risk that I’ll need to change the light setup a bit in order to get Kajsa to integrate better with the overall scene and if I’m unable to fix it in comp I don’t want going back redoing things taking too much extra time. First1


With more detail on the background I was able to see some small skipping in the beginning of the track.  I did not think I’d end up with this problem when using RED-camera footage, but alas! Hello my old nemesis! “Luckily” this is a problem I’ve stumbled upon in a previous project, so I tracked the footage in Nuke instead and was able to get a better track, then used a gizmo to export the camera and point cloud into maya.

At the moment I’m working on integrating the lantern. I rotoscoped the shadows under Kajsa, matching it with the original footage and enhanced those to match the light in the scene, but will need to simulate those caused by the lantern. I’ll do this in separately so I’ll be able to fake the flickering coming of the lantern by just animating the the opacity on the merge node.

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