Creature Animation Topology

I’ve finished the creature retopology. It took a little bit longer than expected and as a result I’m 3 days behind schedule.
But I’m happy with the fact that I took the extra time and got it right instead of rushing though the process. The retopo was done in Topogun, and now I feel like I know the ins and outs of the application. During the process I tested baking out displacement maps and did some simple joint rotation tests. I didn’t experience any larger complications, I was just slower at retopologizing than I expected.

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