Mansion Shaders & Texture Wip

houseTexturewip1JPGThe Mansion is sort of a hero object in this game, therefore it will receive some cool shader tricks like environment mapping for reflections on the windows and roof. So that’s the functionality I’ve added to shaders today, as well as transparency for the glass. Textures and lightmap are work in progress, but I would like to get them to a presentable state asap so I can move on to other things.