Interior texturing and gameplay

So, a somewhat late post from me, managed to get sick for one week but got a lot of work done anyway, had all the models uvmapped and normals + ao baked for them.

In my original schedule i had the last 2-3 weeks to use on uvmapping, texturing and effects, but i have to spend the final week working with gameplay instead as Robin doesn’t quite have enough time to do everything.

Sadly this will leave my part a bit more lacking then i would have hoped, a lot of the models won’t be textured (at least by me) and some of the models that i wanted to include won’t make it in.

Instead i will be working with the Kismet scripting interface to create gameplay events, picking up items, unlocking doors, in-game story and more. Depending on how quick i can make things work i might be able to go back to texturing a few more objects, although i doubt it as i do want the gameplay to be on a good level before doing so.

Some screenshots are coming up tomorrow as well, need to bake the lights which takes about 3 hours at this point while using the highest default settings.

ss_3 ss_2 ss_1

Not the prettiest ever, nor using all of the post processing features. Flashlight is also casting some pretty strange shadows but it’s something that should be fixable.

Not super happy with the resulting textures really, but i did what i had time to do. For now it’s gameplay time instead.