3 days of work have passed, and this is the character so far. I’m using Sculptris, it’s a very handy tool. Nothing strange about the work flow or settings, just sculpting!
Trying to get the large shapes right now. The arms will be added when I’ve broken the symmetry, since one is small and one is large. Until then I must sculpt the symmetrical parts.
Well… I will break much of the symmetry later when detail work begins.
Our version control for UDK is up and running, and the problem with many people working on the same level is solved. Will have a meeting tomorrow about it, so everyone knows about it.
Here’s the presentation, including concept art and moodboards.
Here’s the research document.
And here is the first version of the project plan, still waiting for Redmine to make more detailed time estimations.
Going to add the game design document later on tomorrow as we still need to finish the level layout.