Character – Work in progress

3 days of work have passed, and this is the character so far. I’m using Sculptris, it’s a very handy tool. Nothing strange about the work flow or settings, just sculpting!
Trying to get the large shapes right now. The arms will be added when I’ve broken the symmetry, since one is small and one is large. Until then I must sculpt the symmetrical parts.

Well… I will break much of the symmetry later when detail work begins.


Version control

Our version control for UDK is up and running, and the problem with many people working on the same level is solved. Will have a meeting tomorrow about it, so everyone knows about it.