Author Archives: Johan

Autodesk Maya and Mental ray setup

I rendered a sequence to show a little of what’s happening inside our 3D package. Here you can see our photoscanned deer and bomb, the deer has been further sculpted by Micke. He also textured the deer using Mudbox and … Continue reading

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Progress these last days

This new clip features quite a few tweaks. Micke has been working on integrating the deer better, more details regarding this tomorrow. Myself I’ve been working a bit on the effects, new snow effects bursting forward off the ledge aswell … Continue reading

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Questions left unanswered (Kind of)

I would just like to inform everyone that there will be more updates regarding our first videos we shot. We chose to redo these shoots due to some severe rolling shutter effects from the camera we used. Time was of … Continue reading

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Progress update

Part of our clip is available to watch below. New additions include depth compositing, updated dirt projection, shadows and new fragments from the explosion.

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Projection test

Just a visual update, I put Micke’s first draft for the dirt in there. I also changed the ending to another clip we shot which had a more interesting camera fall.

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Explosion test!

I apologize for the lack of updates from me these past weeks. I unfortunately caught some kind of nasty infection and have been confined to my bed for quite some time. However now I’m back on track and I’ll show … Continue reading

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Tracking and rolling shutter

While Micke has been working on the deer replacement I’ve been working on the tracking. There is however a very significant rolling shutter effect on the footage which has been slowing me down some. I approached this by using The … Continue reading

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More photoscanning!

Not much to say here, we needed a replacement for the bomb and since photoscanning was kind of interesting I decided to take that approach.

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First presentation

Presentation about the idea and planning behind this project! Sabotage_MS1_Presentation

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Research document

Here’s a few things we looked into! Sabotage_MS1_Research

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