Today was our first screening of the game for people outside the school and “friend” circuit. We were invited to Balderskolan where we set up shop and students of different ages with a variety of experience with games, got to try out an early pre alpha build of Impacto. It was a rough start when we set up the computers and a couple of technical difficulties postponed the testing an hour, but at least it worked out!
We got a lot of good feedback from the testers, and they seemed to enjoy the game very much once they got used to the controls. We had many close games that ended with only a few points seperating the teams at the end, and after the first match the players became really good, which shows the game can be played by anyone, but at the same time the ones who have played a couple of times have a greater skill than newer players. This is for me a great part of any good game. Skill progression is a vital part in games that have longevity and are played more then a couple of times.
We also had help from one of the second year CG students Fredrik Ortmon that helped finish the battery which is the “flag” in our HTF/CTF game mode. A big thanks to him! It looks really great both on it’s own and when attached to the robot.
Now theres 1 week left until MS3 and 2 weeks until the gradshow. Needless to say we are all really hoping that we can present something extraordinary for the gradshow and something good for MS3