Prioritizing.

It’s been a long time since last I posted anything and I apologize.

The main theme of the team’s blog posts the past weeks has been “killing your darlings”, and unfortunately I cannot break that theme.
Since I established that I was behind schedule in my last blog post I’ve tried to up my effort by putting in extra hours, making free time non-existent. But longer hours doesn’t always mean more progress, especially if you are cutting down on sleep and exercise. The stressful schedule made me forget to take care of myself  which resulted in me coming down with the flu.

Thanks to a Teamviewer connection between my school and home computer I’ve had a way to work from home, but I’ve mostly spent the last few days recuperating.

I got back to work today (not fully recovered yet) and I’m now refining my pressing time schedule which has now gone over to the Texturing phase. Most of my models are UV mapped at this moment and several test bakes have been done, but there is still a lot of tweaking to be done.

These unfortunate events have put more assets on the wishlist and with a little less than 2 weeks to go I’m now focusing all my remaining time on those assets that are of highest priority.

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