Category Archives: Uncategorized

Delivery

Here’s the final product, I decided to go with a more trailer-like feeling. And here’s a short breakdown.

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Rendering

So rendering was problematic. Because of long render times I decided to use the Rebus renderfarm. I did a lot of single-frame test renders before I sent away a longer sequence and the tests all looked good, the only downside … Continue reading

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Animation, rendering and motion blur

So, this past week I’ve done a bit of everything really. I started out with setting up the close-up scene, in which I use pretty much exactly the same lighting as in the flyby scene. Some test renders from the … Continue reading

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Finishing lighting and shading

As I though the lighting went pretty quick, I basically just retouched a stock HDR image making it a bit more blue and then added a soft area light from above and one from below and I think the result … Continue reading

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Selection problem

Yesterday when I was about to start shading the Ka-60 i ran into a weird problem I had never experienced before, I couldn’t select certain meshes. When I tried to select the left wheel I simply couldn’t do it, I … Continue reading

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Wrap on the textures

The textures are finally done. It took a little longer than planed but since I’ve already done the tracking it all works out in the end. Now the lighting and shading phase starts and I’ve started lighting a white ball … Continue reading

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Steady progress

Yesterday morning I got done texturing the Ka-60 so after lunch I started UV mapping the Mi-28. I don’t know if it’s an easier model to UV or if I just got better at it, but it went much faster … Continue reading

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Stamps and stencils

So, I spent a good part of yesterday (Tuesday) creating and testing different stamps and stencils for Mudbox. Some of them I used to paint in rivets and plates over the hull in a bump map to add a bit … Continue reading

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The U to the V

So, the UV mapping is finally done, it took a bit longer than I first thought even though I used Transfer attributes on the parts that are the same, like the rotor blades. Now the painting of textures can begin. … Continue reading

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End of modeling

Today I wrapped the modeling on the Ka-60 helicopter. Reusing wheels and rotor from the other helicopter saved me a lot of time and I’m pleased with the result. When the modeling was done I took the opportunity to make … Continue reading

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