Monthly Archives: March 2013

Delivery

Here’s the final product, I decided to go with a more trailer-like feeling. And here’s a short breakdown.

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Rendering

So rendering was problematic. Because of long render times I decided to use the Rebus renderfarm. I did a lot of single-frame test renders before I sent away a longer sequence and the tests all looked good, the only downside … Continue reading

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Animation, rendering and motion blur

So, this past week I’ve done a bit of everything really. I started out with setting up the close-up scene, in which I use pretty much exactly the same lighting as in the flyby scene. Some test renders from the … Continue reading

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Finishing lighting and shading

As I though the lighting went pretty quick, I basically just retouched a stock HDR image making it a bit more blue and then added a soft area light from above and one from below and I think the result … Continue reading

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Selection problem

Yesterday when I was about to start shading the Ka-60 i ran into a weird problem I had never experienced before, I couldn’t select certain meshes. When I tried to select the left wheel I simply couldn’t do it, I … Continue reading

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Wrap on the textures

The textures are finally done. It took a little longer than planed but since I’ve already done the tracking it all works out in the end. Now the lighting and shading phase starts and I’ve started lighting a white ball … Continue reading

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