Behavior tree implementation finished

Today I finished the implementation of my behavior tree structure. Since it is sufficient for this project, the only inner node types are sequence selector and priority selector and the only return states are success or failure, but it shouldn’t be to much work to add usage of more states if needed.

Next week I will implement my sensory system and more behaviors. Hopefully I also have time to do some drawing of my system design and a closer explanation how the behavior tree works.

/Per Erskjäns

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