2k Textures: Diffuse, Normal, Specular
So this update is kinda huge
I’ve finally managed to add aim function to control my creature as for now it has to be enough with head rotation.
I’ve made Particle System so my creature breathes with green fire
I added transition for camera so it lifts up with character as i go into the fly mode so he’s always in focus
I added 2 fly animations for left and right directions and blended them so he can fly diagonally(horizontal only)and then i made an synch group for all flying animations so it blends now nicely between “idling in air” and “flying forward”
Short presentation of character
Update video with implemented fixes mentioned above