Milestone 3


Today was our third milestone, you can find my commissions here.

I have upgraded the environment a bit, added a spotlight and finally rendered out the entire clip for the first time in a higher resolution. But there was some errors in that clip that I couldn’t change. Have been having some trouble with Maya. I couldn’t open the scene and the character which I have referenced into the scene would not load. So here is a good ol’ playblast where I have changed some of the things.

Even though I did fix that by going back a revision on svn, (svn is a program that let’s us store our files on a server and it saves every version you save even if you save over a file. So you can then if an error occur go back several files and load that on your computer. It sure can be a life saver.) Then in the scene I did a File -> Optimize Scene Size. And that made the scene run much smoother, for a while at least. It starting to go slow again and it’s almost unbearable to animate at all. I tried exporting the things in the scene to a new one but that wouldn’t work either. I’m kinda running out of ideas and it would be nice to know what’s wrong. I think it’s most likely the character or the ghostman plug-in.

Well about the animation anyway. I got about two days now to fix and tweak the ever living out of this. I will probably not get entirely satisfied with the end result but I have done the best I could at the moment and I learned quite a lot.

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1 thought on “Milestone 3

  1. There is a few places that might be interesting to work on.
    When he sits in the chair and is about to stand up his neck snaps in a odd way.
    When he discovers the doghouse his animations turn a bit stale.
    After he swinged the rope and lands on his feet he seems to loose that energy from the swing, maybe he should sway or something afterwards? There should be more inertia in my opition.

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