There, now I have basically made all the major inbetweens! What awaits is to tweak and time some movements better.
Added an anticipation before he starts to run in this here clip. Anticipations are good in animation to maker the viewer ready for a movement. Or give a character more force in a specific action such as swinging a golf club. In this case I was aiming for both.
I made him stop after he swinged over the gap as well. before it really felt too rushed, so now it feels better. I will shorten it down a bit and give him a moving hold. Which is basically to make the character move around just enough to not look like he’s freezed in a position.