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<channel>
	<title>Wetwork</title>
	<atom:link href="http://focus.gscept.com/2012ip06/feed/" rel="self" type="application/rss+xml" />
	<link>http://focus.gscept.com/2012ip06</link>
	<description></description>
	<lastBuildDate>Wed, 28 Mar 2012 09:55:06 +0000</lastBuildDate>
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		<item>
		<title>Coming closer&#8230;</title>
		<link>http://focus.gscept.com/2012ip06/2012/03/17/coming-closer/</link>
		<comments>http://focus.gscept.com/2012ip06/2012/03/17/coming-closer/#comments</comments>
		<pubDate>Sat, 17 Mar 2012 18:31:27 +0000</pubDate>
		<dc:creator>Henrik</dc:creator>
				<category><![CDATA[week8]]></category>

		<guid isPermaLink="false">http://focus.gscept.com/2012ip06/?p=114</guid>
		<description><![CDATA[This week have almost flow like a charm, I have been busy with the rendering out the last particles to my fluid and the waving man &#8220;me&#8221; on the bridge that I almost forgot. I been compositing the shot for some hour today and here it is. Will continue working on the color correction and [...]]]></description>
				<content:encoded><![CDATA[<p>This week have almost flow like a charm, I have been busy with the rendering out the last particles to my fluid and the waving man &#8220;me&#8221; on the bridge that I almost forgot.</p>
<p>I been compositing the shot for some hour today and here it is.</p>
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<p>Will continue working on the color correction and sound fx to the final shot, maybe adding a fresnel pass as well, if I got time over. Have a lot of paper work to do for the presentation and gradshow. <img src='http://focus.gscept.com/2012ip06/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>//Henrik</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Weekly7</title>
		<link>http://focus.gscept.com/2012ip06/2012/03/10/weekly7/</link>
		<comments>http://focus.gscept.com/2012ip06/2012/03/10/weekly7/#comments</comments>
		<pubDate>Sat, 10 Mar 2012 16:00:44 +0000</pubDate>
		<dc:creator>Henrik</dc:creator>
				<category><![CDATA[week7]]></category>

		<guid isPermaLink="false">http://focus.gscept.com/2012ip06/?p=108</guid>
		<description><![CDATA[Hi The Gradshow is coming closer and there are some frames that needs to be rendred out! This week I&#8217;ve been testing out RFRK magnitueds parameters to render the shader color based on the particles velocity, age, dencity etc etc.  I decided to to build a mesh from the splash particles and use the same [...]]]></description>
				<content:encoded><![CDATA[<p>Hi</p>
<p>The Gradshow is coming closer and there are some frames that needs to be rendred out! This week I&#8217;ve been testing out RFRK magnitueds parameters to render the shader color based on the particles velocity, age, dencity etc etc.  I decided to to build a mesh from the splash particles and use the same particles as a volume object for the mist kind a splash, because it&#8217;s easy to set the particles start frame offset in Maya so they won&#8217;t overlap each other.</p>
<p>I problem that I have just know to render out the volume based particles in maya with  contribution map or passes, the frames are black and I have the object volume checkbox checked in MR settings. I can see the particles in render view but not i the passes.</p>
<p>Well I will fix it in some way cheers.</p>
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<p>A preview how the water effects looks like now. Still having problem with particle rendering, but hopefully I will find a solution soon.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>splash and shaders</title>
		<link>http://focus.gscept.com/2012ip06/2012/02/29/splash-and-shaders/</link>
		<comments>http://focus.gscept.com/2012ip06/2012/02/29/splash-and-shaders/#comments</comments>
		<pubDate>Wed, 29 Feb 2012 17:36:20 +0000</pubDate>
		<dc:creator>Henrik</dc:creator>
				<category><![CDATA[week6]]></category>

		<guid isPermaLink="false">http://focus.gscept.com/2012ip06/?p=100</guid>
		<description><![CDATA[Testing and having fun with shaders and splash particles. I took out a small mesh from realflow with 2k displacements and white caps to try some shadings, displacements and white caps to see how they works. Jumjum chocolate! I think I will render the splash particles as particles and not as a mesh, to get the [...]]]></description>
				<content:encoded><![CDATA[<p>Testing and having fun with shaders and splash particles. I took out a small mesh from realflow with 2k displacements and white caps to try some shadings, displacements and white caps to see how they works.</p>
<p><a href="http://focus.gscept.com/2012ip06/files/2012/02/watershader.jpg"><img class="alignnone size-medium wp-image-101" src="http://focus.gscept.com/2012ip06/files/2012/02/watershader-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>Jumjum chocolate!</p>
<p>I think I will render the splash particles as particles and not as a mesh, to get the details. There will be a lot of particles in the air!:)</p>
<p><a href="http://focus.gscept.com/2012ip06/files/2012/02/splash-copy.jpg"><img class="alignnone size-medium wp-image-102" src="http://focus.gscept.com/2012ip06/files/2012/02/splash-copy-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>Splash!</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>weekly5</title>
		<link>http://focus.gscept.com/2012ip06/2012/02/26/weekly5/</link>
		<comments>http://focus.gscept.com/2012ip06/2012/02/26/weekly5/#comments</comments>
		<pubDate>Sun, 26 Feb 2012 12:53:13 +0000</pubDate>
		<dc:creator>Henrik</dc:creator>
				<category><![CDATA[week5]]></category>

		<guid isPermaLink="false">http://focus.gscept.com/2012ip06/?p=88</guid>
		<description><![CDATA[This week I&#8217;ve started testing out passes I need in the final compositing and begun render them out. This are the passes I will use for the environment, It takes time to render them out, so I prepared the comp tree with one image. &#160; I also started with the simulation process, trying to find [...]]]></description>
				<content:encoded><![CDATA[<p>This week I&#8217;ve started testing out passes I need in the final compositing and begun render them out. This are the passes I will use for the environment, It takes time to render them out, so I prepared the comp tree with one image.</p>
<p>&nbsp;</p>
<p><a href="http://focus.gscept.com/2012ip06/files/2012/02/passes021.jpg"><img class="alignnone size-large wp-image-95" src="http://focus.gscept.com/2012ip06/files/2012/02/passes021-1024x78.jpg" alt="" width="627" height="47" /></a></p>
<p>I also started with the simulation process, trying to find the speed and size of the wave and this is how far I have come with it. It&#8217;s only the base fluid no splash, foam and mist are added. It&#8217;s 1.3milion particles for now, I will maybe increase it a little more and cut of the particles behind the bridge after the wave is hitting the bridge, because you will never see the particles/mesh in the back after it.</p>
<p>&nbsp;</p>
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<p>&nbsp;</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Render passes</title>
		<link>http://focus.gscept.com/2012ip06/2012/02/21/render-passes/</link>
		<comments>http://focus.gscept.com/2012ip06/2012/02/21/render-passes/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 23:51:17 +0000</pubDate>
		<dc:creator>Henrik</dc:creator>
				<category><![CDATA[week5]]></category>

		<guid isPermaLink="false">http://focus.gscept.com/2012ip06/?p=80</guid>
		<description><![CDATA[I&#8217;m think I&#8217;m done with the textures and I have started to figuring out the render passes and layers for the final render of the environment. I heard that Maya 2012 have problems with batch rendering with passes and layers, that the time will increase a lot compared to viewport rendering. You can try to [...]]]></description>
				<content:encoded><![CDATA[<p>I&#8217;m think I&#8217;m done with the textures and I have started to figuring out the render passes and layers for the final render of the environment.</p>
<p>I heard that Maya 2012 have problems with batch rendering with passes and layers, that the time will increase a lot compared to viewport rendering. You can try to uncheck &#8220;Auto render threads&#8221; in batch render options and put it in manually, and also uncheck &#8220;Render on network machines&#8221;. It worked for me:)</p>
<p>&nbsp;</p>
<p><a href="http://focus.gscept.com/2012ip06/files/2012/02/textured.jpg"><img class="alignnone size-medium wp-image-81" src="http://focus.gscept.com/2012ip06/files/2012/02/textured-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>Beauty + AO.</p>
<p><a href="http://focus.gscept.com/2012ip06/files/2012/02/colorpass129.jpg"><img class="alignnone size-medium wp-image-82" src="http://focus.gscept.com/2012ip06/files/2012/02/colorpass129-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>Render layers setup.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Milestone 2</title>
		<link>http://focus.gscept.com/2012ip06/2012/02/21/milestone-2/</link>
		<comments>http://focus.gscept.com/2012ip06/2012/02/21/milestone-2/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 23:26:34 +0000</pubDate>
		<dc:creator>Henrik</dc:creator>
				<category><![CDATA[week5]]></category>

		<guid isPermaLink="false">http://focus.gscept.com/2012ip06/?p=74</guid>
		<description><![CDATA[Here comes milestone 2.]]></description>
				<content:encoded><![CDATA[<p>Here comes milestone 2.</p>
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		</item>
		<item>
		<title>weekly4</title>
		<link>http://focus.gscept.com/2012ip06/2012/02/18/weekly4/</link>
		<comments>http://focus.gscept.com/2012ip06/2012/02/18/weekly4/#comments</comments>
		<pubDate>Sat, 18 Feb 2012 15:24:33 +0000</pubDate>
		<dc:creator>Henrik</dc:creator>
				<category><![CDATA[week4]]></category>

		<guid isPermaLink="false">http://focus.gscept.com/2012ip06/?p=70</guid>
		<description><![CDATA[Hi This week I&#8217;ve been working with the environment textures, lightning and added some smal props to the scene. I rendred out few frames with AO on the discplacments to get a better view on the scene. There are some changes I will do that I&#8217;m not pleased with. The ground and the walls nearest [...]]]></description>
				<content:encoded><![CDATA[<p>Hi</p>
<p>This week I&#8217;ve been working with the environment textures, lightning and added some smal props to the scene. I rendred out few frames with AO on the discplacments to get a better view on the scene. There are some changes I will do that I&#8217;m not pleased with. The ground and the walls nearest camera have to low texture and displacment quality only 1k I will bump it up to 4K and change the texture a bit on both walls and ground.</p>
<p>Next week I will start rendering out some passes and creating the lowpoly scene for realflow to start the simulation process.</p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>weekly 3</title>
		<link>http://focus.gscept.com/2012ip06/2012/02/13/weekly-3/</link>
		<comments>http://focus.gscept.com/2012ip06/2012/02/13/weekly-3/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 08:42:03 +0000</pubDate>
		<dc:creator>Henrik</dc:creator>
				<category><![CDATA[Week3]]></category>

		<guid isPermaLink="false">http://focus.gscept.com/2012ip06/?p=58</guid>
		<description><![CDATA[I have been sculpting some props and the texturing the street environment week 3. I use displacement maps for the parts which are closest to the camera. There still a lot to do, but hopefully I will be done with the environment this week and start with the simulation procsess to the weekend. The background [...]]]></description>
				<content:encoded><![CDATA[<p>I have been sculpting some props and the texturing the street environment week 3. I use displacement maps for the parts which are closest to the camera. There still a lot to do, but hopefully I will be done with the environment this week and start with the simulation procsess to the weekend.</p>
<p>The background is done, using cards was the easiest way to do it, then matching the lightning to the background will be the next tackle after foreground is done.</p>
<p><img class="alignnone" src="http://svn.gscept.com/ip12/ip06/public/blog/weekly.jpg" alt="" width="783" height="900" /></p>
<p>&nbsp;</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Some changes&#8230;</title>
		<link>http://focus.gscept.com/2012ip06/2012/02/07/some-changes/</link>
		<comments>http://focus.gscept.com/2012ip06/2012/02/07/some-changes/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 12:07:07 +0000</pubDate>
		<dc:creator>Henrik</dc:creator>
				<category><![CDATA[Week2]]></category>

		<guid isPermaLink="false">http://focus.gscept.com/2012ip06/?p=42</guid>
		<description><![CDATA[I decided to cut my short to the half from my previz, to give it more speed and drama. I &#8216;ve been modeling/sculpting the environment cause it was to hard to find a nice street or manipulate a picture to look the way I wanted and my camera moments does to much stretching to the [...]]]></description>
				<content:encoded><![CDATA[<p>I decided to cut my short to the half from my previz, to give it more speed and drama. I &#8216;ve been modeling/sculpting the environment cause it was to hard to find a nice street or manipulate a picture to look the way I wanted and my camera moments does to much stretching to the picture if I use a camera projection.</p>
<p>I added two image sequences with my hand and me waving on the overpass, to fix the timing and positions.</p>
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		<item>
		<title>Test simulations</title>
		<link>http://focus.gscept.com/2012ip06/2012/02/07/test-simulations/</link>
		<comments>http://focus.gscept.com/2012ip06/2012/02/07/test-simulations/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 11:49:23 +0000</pubDate>
		<dc:creator>Henrik</dc:creator>
				<category><![CDATA[Week2]]></category>

		<guid isPermaLink="false">http://focus.gscept.com/2012ip06/?p=38</guid>
		<description><![CDATA[&#160; I have been testing out the Grid fluid domain  also called &#8220;Hybrido&#8221; to create the flood effect I want. What I get out from a hybrido are, the bashmesh for the flood with displacement for extra detalie, splash particles that switches over to Mist particles and also foam particles floating on the surface.]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone" src="http://svn.gscept.com/ip12/ip06/public/blog/Untitled-1.jpg" alt="" width="570" height="270" /></p>
<p>&nbsp;</p>
<p>I have been testing out the Grid fluid domain  also called &#8220;Hybrido&#8221; to create the flood effect I want. What I get out from a hybrido are, the bashmesh for the flood with displacement for extra detalie, splash particles that switches over to Mist particles and also foam particles floating on the surface.</p>
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