The Gradshow is coming closer and there are some frames that needs to be rendred out! This week I’ve been testing out RFRK magnitueds parameters to render the shader color based on the particles velocity, age, dencity etc etc. I decided to to build a mesh from the splash particles and use the same particles as a volume object for the mist kind a splash, because it’s easy to set the particles start frame offset in Maya so they won’t overlap each other.
I problem that I have just know to render out the volume based particles in maya with contribution map or passes, the frames are black and I have the object volume checkbox checked in MR settings. I can see the particles in render view but not i the passes.
Well I will fix it in some way cheers.
A preview how the water effects looks like now. Still having problem with particle rendering, but hopefully I will find a solution soon.