This week I’ve been working with the environment textures, lightning and added some smal props to the scene. I rendred out few frames with AO on the discplacments to get a better view on the scene. There are some changes I will do that I’m not pleased with. The ground and the walls nearest camera have to low texture and displacment quality only 1k I will bump it up to 4K and change the texture a bit on both walls and ground.
Next week I will start rendering out some passes and creating the lowpoly scene for realflow to start the simulation process.