Hi
This week I’ve been working with the environment textures, lightning and added some smal props to the scene. I rendred out few frames with AO on the discplacments to get a better view on the scene. There are some changes I will do that I’m not pleased with. The ground and the walls nearest camera have to low texture and displacment quality only 1k I will bump it up to 4K and change the texture a bit on both walls and ground.
Next week I will start rendering out some passes and creating the lowpoly scene for realflow to start the simulation process.

I think you got a great looking set going on right there! Some nice touches with lighting and that will look really good!
Well thanks Erik. I wondering to put some sun rays from the light and dust particles into it, if I got time:P
Great looking set there! Think you might wanna sculpt the stage in the beginning of the shot but toward the end it looked awesome. Some nice progress
Thanks Andreas I’m into it right, sculpting and texturing in Mudbox this time:p the first walls were textured in photoshop and I took a black and white image from the UV’s to the displacments:P