The ending of this specialisation project is nigh, and the short is more or less done except for the endless tweaking of things that I want to do.
This week I’ve been finishing the last scenes and done some tweaking to the almost finished ones, and here are a few screenshots of the progress:
The tools that the combatants use are now hovering over their shoulder while they are using it. This makes it alot easier to comprehend what tools are in use at that moment.
Here’s some rotoscope action. The second image also got some stock footage debris that are flying in the background.
The wall is receding back into the floor.
Here’s the cartoony bullseye target…
…followed by a confirmation that the missile has locked onto the target. Now I realise that this might be less easy to figure out than I had planned, but hopefully the watchers will figure it out eventually 😛
The victorious character marks the wall with a taunting message before he leaves with the Text-Tool. Another scene that felt alot better in my head than in the end. I could actually cut it away for the movies sake.
After the battle is over, the victorious character walks out of the room, leaving an ink-trail behind him from one of his shoe-soles.
Sadly, time limitations won’t allow me to deal with alot of continuity errors. For instance, where do the pool of ink go after one of the characters sidestep the ink-disc?
Where does the burnmarks from the explosion-scene, or the debris in the scene after it go?
The answer is magic.