Explosive Update

Will try to keep this one short.

This past week I’ve been working on several different shots. The liquified wall is now implemented in some shots.

Workflow

Workflow

BLAM! EXPLOSION!

Workflow
Workflow

The missile explosion is coming along. It probably won’t be as beautiful as I would like it to be due to time shortage, but I’ll have time for another simulation with multiscattering light (I think), which might make it prittier 😛
Also good usage of stock footage to sell the effect!

A screenshot from where one of the characters burst into ink:
Workflow

The first render of the ink when it falls to the ground. Doesn’t really look like ink, more like black water or something, but I can easily color correct that. Also, will looke better when the bg got a better colorgrade and when the AO-layer is included.

There are still a lot to do, and I will do my best to make the short better, but I’m starting to realise that maybe I should’ve focused on a shorter “short” with more dedicated effects.

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