Weekly update on rigg and animations

Here’s some progress clips on both the rigg and the animations. As you can see on the rigg I still have some weight issues to deal with, and I might need to add some musculatur, jiggle and sliding effects. But the rigg is finished atleast, so it’s easy to add that later on.

Regarding the animation progress, as you can see, there’s more to be done but I’m getting there. One issue however is that Erik’s line of sight mismatches with the animation. Don’t know how I’m gonna fix that. I have some additional shots with Erik that might work, or I just have to either adapt the animation or just leave it as it is.

Tomorrow I’m gonna hopefully start with the textures and after that cloth simulation, scene setup, lighting and then off to render and comp. Sounds easy enough 😛

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