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Some Progress Report

This project left less time for me to improve on animating than I thought, as it is now I’m constantly jumping between animating and working on the muscle deformers. I’ve added the blendshapes Sandra sculpted into the rig. Everything should be deforming correcly sometime this week and I’ll have to get cracking good on the animation bit.

Was wondering about techniques when animating, heard some make major poses and then slowly break it down till they’ve basically made a pose for each frame. What I’ve always done is making the key poses and allowed Maya to make most of my inbetweens – only correcting it where is was off.

Without further ado – the animation progress so far.

Working with pre-filmed footage was extremely hard – anytime I’ve found that I wanted to hold a pose I would have to go through the rest of the animation and cut some animation on another part and try fit it to the best of my ability.



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  1. Andreas Rånman Reply
    March 10, 2012 at 17:24

    Just noticed it being played faster than intended – might have exported it as 29fps when it actually ought to be 25fps – will see to it tomorrow.

  2. Tomas Tjernberg Reply
    March 15, 2012 at 12:46

    Really not much to say. Looks good =)

    Just keep pushing it and keep us updated!


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    June 1, 2012 at 02:36

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