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High retopo and UV done

The high poly is done and I’ve been working mostly on the retopo this week. I had some difficulty with her back because the twigs are so close together. I could have made the twigs into a separate mesh, but I thought it would be easier to make the two meshes blend easier it only were one mesh. Anyhow I’m finally done, the uv map is also done and ready for the making of the displacement, normalmaps and so on.

Because I’m using zbrush I have to project back the highpoly on the new mesh. Think it’s a little strange that zbrush doesn’t allow you to have to meshes to make a displacementmap. This could probably be the only advantage with using mudbox… I do like zbrush.


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